Gargantoonz (Play'n Go) Slot Demo & Review

There are now thousands of slot games in the iGaming market, but when it comes to iconic titles that shaped the future of the industry, the Reactoonz slot has to be a title that’s mentioned in that breath. Its creator, Play’n Go, has since dabbled with various adaptations, which have all been hit and miss, but they’re back again with another game in the series, named the Gargantooz slot. This 7-reel cluster pays game has an RTP of 96.20% and a maximum win of 7,000x bet.

Just like the original and the games that followed, Gargantoonz has several special modifiers and experiments that can either trigger randomly or through the formation of winning combos. Random mods include Fluctuation and Discharge, whilst experiments awarded from wins are the Gamma Ray Burst, Black Hole and Supernova. If you successfully complete all Wild Experiments, you’ll unleash the fully evolved Gargantuan Wild, which can lead to huge payouts.

It’s life slot fans, but not as we know it! Do these freaky looking alien creatures from Play’n Go that we’ve all grown to love bring with them peace and big wins on their latest visit, or should we all run for cover? There’s only one way to find out, and that’s by taking our free Gargantooz slot demo for a spin or two. It’s available to try out below.

Gargantoonz Slot
ProviderPlay'n Go
Reels7
Rows7
PaylinesCluster Pays
Bonus Rounds1
Bet Range0.10 - 100
VolatilityHigh
Max Win7,000x
Bonus BuyNo
RTP96.20%
Our Rating7.0

Gargantoon Casino Bonuses


Gargantoonz Slot Demo


Gargantoonz Slot Theme, Stakes, Pays & Symbols

Gargantoonz Paytable
Gargantoonz paytable

It’s easy to forget just how good the original Reactoonz slot is, with so many new developers now creating high-end games, but it is undoubtedly still one of the best grid slots to ever be made. It’s certainly up for debate whether Play’n Go should have just left stuck to that single game, but such was its popularity, they felt the need to develop the Reactoonz 2 slot, which, in all fairness, was a bit of a dud, and you rarely hear anything about it or let alone see anyone playing it. Perhaps lessons have been learned through all the titles added to the franchise, leading us finally to Gargantoonz. Will this one sink or swim? We’ll start our investigation over at the pays section.

All the symbols on the paytable come in the form of one-eyed and two-eyed aliens. So, starting at the top, we have Red Two-Eyed Alien worth a huge 1,500x bet for winning clusters of 18+. Next is the Pink Alien valued at 500x, followed by the Green Alien at 400x, and the Orange and Blue Aliens both sharing payouts of 250x bet for winning combos of 18 or more. Dropping to the low pays, we have the Turquoise, Purple and Red One-Eyed Aliens paying 40x, whilst the Green and Yellow Aliens return 20x the bet if 18 or more symbols are part of a winning cluster. Wild symbols can also be generated after winning combos occur, which will substitute for all other symbols.

Play’n Go have ensured their Gatgantoonz slot is accessible for punters with all sized budgets, as the gameplay can begin from as little as €0.10 a spin, reaching up to a maximum level of €100. It goes without saying that there are heaps of options within this range, particularly from €2 downwards, which is where the vast amount of real money players will be placing their bets.


Gargantoonz Slot Base Game

Gargantoonz Base Game
Gargantoonz base game

Played over a super grid of 7×7, Play’n Go’s Gargantoonz playfield houses a total of 49 symbols on each spin. All that’s needed for a win to be created is for at least 5 symbols to match adjacently anywhere on the reels. All winning combos will explode and cause the cascading reels mechanic to activate, which will drop in new symbols from above to fill the spaces which have been left behind.


Fluctuation

A one-eyed symbol type is chosen randomly to fluctuate on each round. If fluctuating symbols win, 1 or 2 Quantum Wilds appear on any spot where a symbol was removed.


Discharge

On any non-winning round, 4 to 8 Quantum Wilds may be added to the grid randomly.


Experiment Charger

If no experiments are ongoing, any winning clusters charge the meter. A total of 20 symbols are needed to charge the meter. When fully filled, an experiment is randomly picked after all winning cascades are complete. Another experiment follows if an experiment is successful until all 3 are completed. If not, the experiment cycle continues.

At the start of an experiment, unique wilds are added to the grid, and all existing wilds turn into the same wild. When an experiment is ongoing, only the wilds return charge to the experiment charger with their symbol values. It will require 40 symbols to charge up the meter in this state, and 40 additional symbols overcharge the charger and increase to the Gargantoonz multiplier by 1.


Experiments

The experiments that can be activated are as follows:

  • Gamma Ray Burst: 7 to 9 wilds are added to the grid. Winning wilds count the number of symbols in their clusters before removing and counting all instances of the same symbol. Additionally, removed symbols are counted once, even if multiple winning clusters have the same symbol type. When the symbols are counted, the wilds leave the grid immediately and charge the experiment charger before any cascade initiates.
  • Black Hole: 4 to 6 wilds are added to the grid. Winning wilds count the symbols in their clusters and remain on the grid until there are no wins. When all winning cascades are done, wilds collect all horizontally, vertically, and diagonally adjacent symbols and leave to charge the experiment charger. Symbols removed by an experiment wild effect are counted only once. If 3 or more wilds are in the same cluster, they trigger their effect immediately, leave the grid and charge the experiment charger instead of remaining on the grid.
  • Supernova: 3 to 5 wilds are added to the grid. Winning wilds count the symbols in their clusters, remain on the grid if there are wins, and step one diagonally on each new cascade if possible, but they may not intersect. When all winning cascades are done, wilds move 8 steps in any possible direction, collect symbols in their path, and leave to charge the experiment charger. If 3 or more wilds are in the same cluster, they trigger their effect immediately, leave the grid and charge the experiment charger instead of remaining on the grid.

Gargantoonz Slot Bonus Features

Gargantoonz Bonus Features
Gargantoonz bonus features

Every successful experiment charges the Gargantuan Charger and makes the Gargantoon evolve. The Gargantuan charger starts with a multiplier of x1 that is relative to the Gargantoonz feature, and each overcharged experiment adds an increment of 1 to this multiplier. It’s possible for x1, x2, x3, and x4 multipliers to be applied to the feature. If all 3 experiments are successful, the Gargantooz feature will trigger.


Gargantoonz

The Gargantooz feature plays out in 3 steps. To begin, 8 1×1 Gargantoon Wilds appear on the grid and remain to merge even if they take part in any wins. The 1×1 Gargantoon Wilds merge in 2×2 Gargantoon Wilds after wins are counted but before the next cascade initiates. These also remain to merge on the grid after wins.

The 2×2 Gargantoon Wilds merge into a 3×3 Gargantoon Wild after all wins are counted but before the next cascade initiates. The 3×3 Gargantoon Wild is removed with the wins. Each Gargantoon Wild appears with the appropriate multiplier, but only a single multiplier is applied to the wins if there are Gargantoon Wilds in a cluster.


Pros

  • If you've been a fan of the series since day one, you'll love all the new modifiers to explore in this latest release.
  • The max win of 7,000x is higher than both Reactoonz and Reactoonz 2.

Cons

  • The lowest RTP offered to providers is a grim-looking 84.20%.
  • It may seem overly complicated for some slot players who loved the original's simplicity.

Gargantoonz Slot Final Thoughts

I still enjoy spinning the reels on the Original Reactoonz slot occasionally, but I have to be honest, all of the follow-up games since I've never bothered with them again after trying them just a handful of times. I have a feeling that is the same category that Gargantoonz will end up in. There isn't anything overly wrong with it; I just think the first version was the best and will always remain that way.

7.0

Good


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